Fadimals.
Overview.
01 · The ProjectWhat it is
Fadimals is a co-op monster collector RPG. Catch fadimals out in the world and build a team suited to your strategy. Every fadimal is unique, with its own stats, its own set of attacks, and its own abilities, so no two teams play quite the same. Battles are turn-based and tactical, built around a system of elemental strengths and weaknesses. Play through the campaign solo, or bring a friend along for the whole journey.
The problem it removes
Most collector games force a choice: deep tactics buried under complicated systems, or simple mechanics with nothing to master. Fadimals removes the complexity without removing the strategy, and keeps the challenge sharp enough to stay engaging from the first battle to the last
How it's built
Fadimals started as a playable loop before it was anything else. It's being built independently by SVIDA PLAY, shaped through iteration rather than a fixed spec, with co-op and cross-platform support baked in from the start.
Capabilities.
02 · What it doesEvery fadimal, one loop
Collect, raise, and compete without the loop ever feeling like a second job, thirty seconds is enough to make progress.
Seasons, tuned like a product
Events and economy tuning run on the same instrumented, versioned discipline as a SaaS release, not a content calendar guess.
Built on house infrastructure
Accounts, progression, and economy are shared platform layers, so the next title inherits a foundation instead of a rewrite.
Behavior worth believing
Creature behavior is developed jointly with SVIDADEV's team, grounded in the same research line as the CRM's intelligence.
A living world, held to platform standard.
Quote us.
03 · Begin the conversationNo public pricing, every engagement is scoped in conversation. The right division responds within two business days.